Things that set Ultima Online apart form every other game

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Things that set Ultima Online apart form every other game

Postby Argitoth » Thu Jul 02, 2009 11:40 am

It seems like the ultimate goal for this game is an MMO or at least a strong multiplayer element. The more I think about it, the more I see Ultima Online: Renaissance as a good place for Utumno to borrow ideas. The big thing that set Ultima Online apart from every other game is its non-gameplay elements; things that don't affect the outcome of your character nor the environment.

1. Books: You could buy and read stories, you could write in them, leave messages, leave instructions, etc; just one of many non-gameplay element that added depth.

2. Sailing: After a hard day's work of mining cliff sides from our ship, my friend and I would set out chairs and tables and surround the ship's deck with lanterns and share an evening dinner out at sea.

3. Games: Chess, Checkers, Dice; Dice were helpful in making decisions.

4. Clothes: I used to have different outfits for different occasions. Dyeing my clothing was especially important as well.

I understand that because of the graphics engine, some of these ideas may be hard to fully implement. I'll add more as they come to me.
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Re: Things that set Ultima Online apart form every other game

Postby MedicineStorm » Thu Jul 02, 2009 11:48 am

I think we can already incorporate all the features you have recommended here except for #2. Sailing is a workable idea, but the images we have right now for the sailboats are only 32 pixels across. Not a lot of room for chairs and lanterns.

I like the random messages you could leave in books for others to find. Side games like chess or a card game is something we will just HAVE to include. Clothing and coloring have already been demonstrated in a proof of concept application we did a few months ago. It turned out pretty good considering your character is only 36 pixels tall. turned out to be over 88 million fashionable outfits, yay!
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Re: Things that set Ultima Online apart form every other game

Postby Ventor24 » Sat Jul 25, 2009 9:48 am

Card games? Why would we need that? Just for kicks and grins?
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