Things that set Utumno apart from every other game

I played the original Utumno for a while when I was younger. I recently had a desire to download the game again and found this forum. I am very excited to see how Utumno will be revived and I'm excited to be involved and offer ideas. Here are some things that set Utumno apart from every other game I've played.
1. Unidentified magical items: In every other game, potions, staffs, rods, wands, weapons, rings, etc. are automatically known, named, and usable even when your character has never encountered that item before. Utumno had the right idea; your character does not know what a "goopy green potion" is until he drinks it. He doesn't know what an object does until he tries it. He does't know that the ring is cursed until he puts it on, or he doesn't know that those arrows are +5 to damage until he shoots a few or uses an identification spell.
2. Dynamic shopping experience: A temple has 3 "cure critical wounds" potions for 25% off, 31 for full price. A "potion of genocide" is available at an alchemy shop! (I saw this once while playing Utumno and couldn't afford it, I wish I knew what it did!) I just bought the last of the arrows from a weapon smith's shop. A black market always has something new.
3. Discovery:I've played the game a long time and still find things I've never discovered before. One time I found an item with infinite light (didn't run out like torches) and was worth a heck of a lot at the magic shop.
4. Food: You need to eat. Don't drink that cloudy white potion, it might be a potion of starvation.
What else is there to remember about Utumno? Sometimes I would be holding a magical item and not know it, but the game would drop hints like "you feel powerful."
1. Unidentified magical items: In every other game, potions, staffs, rods, wands, weapons, rings, etc. are automatically known, named, and usable even when your character has never encountered that item before. Utumno had the right idea; your character does not know what a "goopy green potion" is until he drinks it. He doesn't know what an object does until he tries it. He does't know that the ring is cursed until he puts it on, or he doesn't know that those arrows are +5 to damage until he shoots a few or uses an identification spell.
2. Dynamic shopping experience: A temple has 3 "cure critical wounds" potions for 25% off, 31 for full price. A "potion of genocide" is available at an alchemy shop! (I saw this once while playing Utumno and couldn't afford it, I wish I knew what it did!) I just bought the last of the arrows from a weapon smith's shop. A black market always has something new.
3. Discovery:I've played the game a long time and still find things I've never discovered before. One time I found an item with infinite light (didn't run out like torches) and was worth a heck of a lot at the magic shop.
4. Food: You need to eat. Don't drink that cloudy white potion, it might be a potion of starvation.
What else is there to remember about Utumno? Sometimes I would be holding a magical item and not know it, but the game would drop hints like "you feel powerful."