The Market/Bizarre
Posted: Fri Jul 31, 2009 11:55 am
The Market/Bizarre
Consignment
All players will have the option of posting their items through a vendor and gain 75% of the items worth.
The vendor
Could be a program that organizes the items and places them consecutively giving the right players the money as they sell. I would think that it would be good to place vendors in several areas and make some hard to find. The players would learn that the least used vendor would sell more items for them as we would have a code that the least used vendor would post players first or at the top of the list for the day. This I would hope would keep people from being forgotten as they could always move their items to a better opportunity. Perhaps we could have the vendor give hints to move on.
or
Have it be a job option for a player to do the vending. Where we would post dates and locations where the vendors would have to go to sell. Then we could give them 40% while the person with the item gets 60% as the vendor is an actual human doing work(we have to make it worth it for them). If we did that we would have to have a place where the vendors could go to pick up consignments or have a place where we post the vendors names for players with items to go to.
In order to do that we'd have to get rid of the walmart sort of merchants. This would make an items worth go up or down according to it's availability and badassedness, which I think is really cool. It also keeps people from just finding out that they can get the best armor in drockners forge cheapening the thrill of victory.
We could issue armor or swords or whatever, that there are only a certain number of. Lets say there are only twenty forged of this badass armor. Then there could be issues where there is only one forged. That would make people feel so special and full of identity and establishment. It would also be awesome to set the armors worth by the last auction it had so people would set what it's worth. If anyone is willing to pay 100,000 for it (meaning they buy it for that) well that means it's worth that or more. Let the person set what they want to sell it for. If they can't sell it for what they want they can always go back and lower the price. So the thinking beings who play our games would do our refining of price, for example, "It's not badass enough for me to pay that" or "DUDE... it's SO worth it".
This is a completely rough idea. I'm not sure if it would even work or is possible but I think it would be cool.
Hope you're all doing great.
Tal
[/color]
Consignment
All players will have the option of posting their items through a vendor and gain 75% of the items worth.
The vendor
Could be a program that organizes the items and places them consecutively giving the right players the money as they sell. I would think that it would be good to place vendors in several areas and make some hard to find. The players would learn that the least used vendor would sell more items for them as we would have a code that the least used vendor would post players first or at the top of the list for the day. This I would hope would keep people from being forgotten as they could always move their items to a better opportunity. Perhaps we could have the vendor give hints to move on.
or
Have it be a job option for a player to do the vending. Where we would post dates and locations where the vendors would have to go to sell. Then we could give them 40% while the person with the item gets 60% as the vendor is an actual human doing work(we have to make it worth it for them). If we did that we would have to have a place where the vendors could go to pick up consignments or have a place where we post the vendors names for players with items to go to.
In order to do that we'd have to get rid of the walmart sort of merchants. This would make an items worth go up or down according to it's availability and badassedness, which I think is really cool. It also keeps people from just finding out that they can get the best armor in drockners forge cheapening the thrill of victory.
We could issue armor or swords or whatever, that there are only a certain number of. Lets say there are only twenty forged of this badass armor. Then there could be issues where there is only one forged. That would make people feel so special and full of identity and establishment. It would also be awesome to set the armors worth by the last auction it had so people would set what it's worth. If anyone is willing to pay 100,000 for it (meaning they buy it for that) well that means it's worth that or more. Let the person set what they want to sell it for. If they can't sell it for what they want they can always go back and lower the price. So the thinking beings who play our games would do our refining of price, for example, "It's not badass enough for me to pay that" or "DUDE... it's SO worth it".
This is a completely rough idea. I'm not sure if it would even work or is possible but I think it would be cool.
Hope you're all doing great.
Tal
[/color]