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Thick and Juicy Site Update is complete!
Thank you all for your patience as the website was
improved. The new features are:
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Main site login and Forum login are now the same. Signing into one automatically signs into the other as well.
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The Downloads section has been redesigned according to the Everything Class concept.
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By popular request, a Donate section has been added.
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Security and permissions has been redesigned and tightened. See this forum thread for details.
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You can now see if there is any new content at a glance of the main page. Any areas that have changed since your last visit will have a New indicator. You must be logged in for the site to know who you are and when you last visited.
The full detailed list of changes can be seen and discussed on the forum here.
Shards of Asaria
Are you tired of those games with fantastic graphics but no game play?
Want an experience that is new and unexplored every time you go through it?
If the answer is yes, you've come to the right place! Project Utumno will have all
the things you want:
- In-depth game play.
- Not-fantastic graphics.
- Involving storyline that can change drastically depending on how you play.
- Neptillions of skills, abilities, spells, and items! (neptillion = 1 x 10 to the [lots] power)
- Hundreds of monsters, adventures, and quests.
- Sprinkled liberally with fun-ness and extract-of-awesome.
Come join us in a majtastical (fantastic + magical) world of dragons and wizards, warriors and demons, enchantments and treasures. Explore dungeons, towers,
castles, wastelands, tundras, and beastly lairs.
Currently, the game is in development. Below is some information about Project Utumno:
- Project Utumno is a Rogue-Like fantasy adventure game.
- If you are looking for the old isometric roguelike Utumno game by Matt Craighead, we are maintaining it in our Archive. Also available for download.
- "Project Utumno" is not the final game title. We just haven't decided what the best title is. The going title so far is "Shards Of Asaria"
- Multi-player/Single-player: Single-Player first, with serious plans for a Multi-Player version after that.
- Platforms: Linux, Mac, & Windows
- 2D/3D view: 2D 3/4 overhead view (same as other roguelike games.)
- Active-turn based/real-time: Realtime if we can swing it.
- Free/one-time charge/advertising sponsor/yearly fee/donations: undecided, but we know we want everyone to enjoy it, so if we have to charge, we will make it as cheap as possible.
- Project phase: conceptual and prototype development. If you want to help or have some suggestions, now is the time to let us know.
- Graphics: primarily made up of David Gervais (and some Henk Brouwer) 32x32 pixel tiles (used with their express permission.) We are constantly improving the graphics selection by adding our own custom work. Avatars, Graphical
User Interfaces, cut scenes, and a few tiles are created specifically for Project Utumno (by Taldarian & Medicine Storm.) If you want to help with artwork, let us know.
We would love to incorporate it into the game.
- Please explore our other features as well:

- Check out the latest screen-shots in the Downloads section
- Try the latest version of the game! Download it here!
- Download the latest Development software, graphics, music, and sound effects in the Downloads section (Developers only)
- Keep up-to-date with all the latest Project Utumno information in the News section
- Discuss story ideas, game mechanics, troubleshoot problems, and request resources in the Forum
- Check the Frequently Asked Questions area or contact us if you want additional information or if you want to know how you can help out.
- Help us make a fantastic game by donating. We aren't getting paid, we just want to make a great game. Any amount helps and we may even give special sneak peeks and other exclusive privileges to sponsors.
- Visit our Links to see where we got some of our resources and inspiration.
- Check out the Archive for information on the oldschool Utumno game by Matt Craighead.
Interested? Like what you see so far? Tell your friends! If you would like to be kept up-to-date on all the developments of Project Utumno, or
if you would like to participate in the beta test release of the game email us at utumno@medicinestorm.com
Have some ideas for the game? Got some artwork or music you think we could use? Have a suggestion for a game title, quest, theme, or dungeon?
Want to help make the game awesomER? Send us your stuff and ideas! We'd love to put them in the game.*
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