- In Mario RPG, accessing king Calamari's chamber involved several riddles who's answers spelled out the password that opened the door. However, anyone who has already completed this part before needn't go through each component of the riddle since they already know the password is <SPOILER ALERT: highlight text></SPOILER ALERT>$1
- In Might & Magic 6, getting into the deepest parts of the Goblinwatch Fortress involve pressing lettered buttons that each open and close a different pair of doors. The only way to proceed is to press the buttons in the proper sequence. However, anyone who has solved the logic puzzle before doesn't need to work through it again since they probably remember the sequence from last time... or worse! Just looked up the answer in a walkthrough online.$1
- In Chrono Trigger's Proto Dome, the robot factory is cordoned off by the defense door lock system, "Zabie". As the ever-vigilant adventurer, you explore the factory and fight past mechanized sentries in search of the lock code. (What could Zabie's password be?!) Solving the riddle is simple, fun, and quite memorable... but that's the problem; If you've played this part, I'll bet you remember exactly what that password is. $1Riddles and puzzles of this kind belong in RPG's for sure, but you never get the same challenge the second time through. You can skip the parts where clues are gathered, make a bee-line for that last door and just bash in the answer. You could go through the clue-gathering parts anyway just to preserve the intended gameplay, but it doesn't feel the same. You know you know the answer, so "doing it anyway" doesn't restore the fun very much because you know it's unnecessary.
Cheaper still is the thrill you get from looking up the answer in a "walkthrough" that walks you through every step of the area. Walkthroughs can render riddles and puzzles completely ineffective. Most of us would only dare Google "Zabie password" as a last resort (Hey, sometimes a puzzle is way harder for me than it is for you... and vice versa ) but other players are just lazy and don't realize they are cheating themselves out of an enjoyable experience. Well, that's ok. We don't care about those people. If they want to devalue their experience, that's their choice. (Even though it's a STUPID choice! ) The problem is that the lazy players can also devalue the sense of accomplishment for the true adventurers:
id you find the secret passage in the rich man's house? That was a tough one! I had to look all over South Figaro, but I finally figured out the passphrase.