by MedicineStorm » Mon Dec 10, 2012 10:44 pm
THE PROPOSAL:
A simple trap simulator. Some graphics that show a more detailed perspective of the trap's mechanization. How will this gear move that other one? What happens if the trip wire is pulled in the opposite direction? The player character uses various trap disarming tools to explore the trap without setting it off:
- A mirror on a stick to get a better look into the guts of the trap.$1
- A probe to gently poke or move little contraption components around.
- Cutters to snip the wires (not the red wire!).$1
- Something like a dentist's hook to pull safety catches into place.$1
- Long handled pliers to jam that stake into the gears.
You get the idea. It can start out as simple- and get as complicated- as it needs to.
It is up to the player to learn how the trap works so they can decide what is the best way to disarm it. Watch out, though! Don't let that mouse pointer shake too much or those pliers your character is holding might bump the trigger device! Make sure you twist that little mirror all the way around or you might miss that little gear down low that will blow it up in your face if you push that big gear too far!
Here is a little example that shows just how simple- yet effective- a trap could be for the player to disarm (or construct!):
- If your browser doesn't animate gifs, this won't make much sense.
- chest_anim1.gif (128.83 KiB) Viewed 21968 times
$1
A solid wooden treasure chest (viewed from the side end). Oh, boy! What loot lies in wait?!$1Typically a player would be able to see only portions of the inside of the chest. Only what is visible after lifting the lid a bit and inserting the mirror-on-a-stick tool. However, we'll look at everything to see how it all works.$1The purpose of booby traps is to protect something valuable... Wouldn't be much point in having a trapped chest full of nothing. A trap isn't complete without bait, right?$1This trap consists of but a few simple components. All of which any adventurer-with-dark-tendencies might find lying around their pack. First component is a potion bottle. Could be poison, could be acid, could be monster pheromones.$1The potion bottle is turned up-side-down so the contents will be dumped onto the treasure.$1The bottle is fastened to the inside of the chest's lid with a length of scrap-metal (perhaps the haft of an unwanted mace?) nailed to the wooden lid. A stick and some chord would work as well.$1A U-shaped nail is pounded into the inside front of the chest's base. These U-nails are easy for an adventurer to fashion out of regular nails or metal spikes and come in quite handy for making all sorts of traps.$1A length of string, wire, twine, or chord is attached to the U-nail at one end, and is tied around the potion bottle's cork at the other end.$1Now to put this trap into action...$1A hapless adventurer comes along and opens the lid of the chest.$1The more the lid is opened, the tighter the chord gets.$1At this point, the adventurer has barely enough room to peer inside and poke around, yet the lid is not open enough to risk setting off the trap.$1Opening the chest more gives a better view and more room to maneuver the player's tools, but it's a risk since the slightest bump could trigger the trap.$1*POP!* The chord was pulled too tight and yanked out the bottle's cork.$1The poison starts leaking out of the bottle as the cork starts to fall.$1Oh, no! If that poison gets on the treasure, it'll be a pain to grab all that loot... literally.$1Then again, if it's acid it probably won't kill you, but that treasure is being damaged and eaten away the longer you wait for the corrosive liquids to dissipate!$1The liquid is really gushing out. It doesn't matter how fast you are at opening the lid, that treasure is going to get covered in something unpleasant.$1What if it's monster pheromones? Touching the treasure means monsters will be smelling you out and tracking you down from the deepest reaches of the dungeon. I'm betting they'll be none too pleased when they find out you aren't what their olfactory glands were promising... or- worse!- maybe they will be happy to see you. $1At this point the lid is barely open half way. Not even far enough for a hapless adventurer to really get a good look at what's inside. Yet it's already far too late; the unwanted trap-sauce is marinating all that precious swag.$1
Such a simple trap can be given a multitude of effects just by switching one component. The potion could even be some hallucinogenic agent or a sleeping elixir. Not exactly lethal by themselves, but definitely a problem if you were looking for something in this chest to help you escape the enemies chasing you.
As for disarming this particular trap, there are probably multiple ways, but here's how I would do it: Open the lid just enough to get my tools in there and have a look around. Then I'd stick the cutters in there and cut the chord. Assuming I didn't bump the lid in the process, I should be able to open the chest all the way without the cork getting pulled out of the bottle.
Of course, as soon as players get accustomed to this trap, trap-makers can start making more complex traps that look very similar. Perhaps redesigned so that if the chord breaks from opening the lid (the chord could be frayed so it would break easily) it releases a weight that pulls the cork out instead. Any player that is familiar with the common design above might hastily cut the chord in an attempt to disarm it. Cutting the chord would, in fact, set it off since the weight would be released that pulls the cork.
I'll put up some more detailed and varied animations to give an idea of some of the things we can do. In the meantime, please reply with ideas of your own!